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GameStop Corp (GME)

Sobrevalorada
Consumer CyclicalSpecialty RetailUnited States

Fundamental

54

Precio

$24.65

Capitalización Bursátil

$12.09B

Parte 1 · Cuánto vale la empresa

Resumen

GameStop is a specialty retailer of video games, gaming hardware and pop-culture collectibles, selling through physical stores and its ecommerce sites. As of January 31, 2026 it operated 2,206 stores — 1,598 in the United States, 308 in Europe and 300 in Australia — after closing 727 U.S. stores during fiscal 2025 and divesting its Canadian and French operations. Alongside the shrinking retail base, the company now runs a second activity that is unusual for a retailer: an investment portfolio managed under a Board-approved Investment Policy and an Investment Committee chaired by CEO Ryan Cohen, which may hold cash equivalents, fixed income, equities, derivatives and certain cryptocurrencies including Bitcoin. That portfolio is funded largely by $4.2 billion of 0.00% convertible senior notes due 2030 and 2032. In fiscal 2025 net sales were $3.63 billion, down from $3.82 billion, while operating income turned positive at $232.1 million and net income reached $418.4 million.

Cómo genera ingresos

Revenue is almost entirely transactional retail: customers buy a console, a game, an accessory or a collectible, and GameStop books the sale at the register or on checkout. There is no subscription base and no contracted backlog. Two features distinguish the model from ordinary retail. First, pre-owned products: GameStop takes games and hardware in trade, usually paying in store credit, refurbishes them and resells them — a stream the company itself flags as dependent on its ability to keep buying and selling used product. Second, the mix matters more than the top line: hardware carries thin margins and is sold largely to drive traffic, while collectibles and pre-owned goods carry the richer margins. The company also sells digital currency and downloadable content on behalf of publishers. Separately, investment gains and losses on the Bitcoin and securities portfolio now flow through earnings and can move net income independently of anything that happens in the stores.

Ingresos por segmento

Hardware and accessories50.7%

New and pre-owned gaming consoles, PC gaming equipment and peripherals such as controllers, headsets and storage, sold to consumers in stores and online.

Collectibles29.2%

Apparel, toys, gadgets and trading cards aimed at pop-culture and gaming enthusiasts; the only category that grew in fiscal 2025, rising from 18.8% to 29.2% of net sales.

Software20.1%

New and pre-owned physical game titles plus digital currency and downloadable content sold on behalf of publishers, to console and PC players.

Ventaja competitiva

Sin ventaja identificada · Ninguna

GameStop has no durable competitive advantage that the filing supports. Its historical edge — being the place where used games were traded and where a console launch could be pre-ordered — rests on a physical store network that the company is itself shrinking, having closed 727 U.S. stores in a single year. The 10-K states plainly that it faces strong competition from multi-channel retailers and ecommerce businesses, and that technological advances in how games are delivered have already lowered its sales and may continue to do so: when a publisher sells a download directly, no copy exists to be traded in, and the pre-owned economics disappear with it. Customers face no switching cost, there is no network effect, and the brand, while widely recognised, does not let GameStop charge more than Amazon, Walmart or a platform storefront for the same title.

Qué impulsa la demanda

Cíclico

Demand moves with two clocks that rarely line up. The first is the console cycle: sales surge when a new generation of hardware launches and fade in the middle years, and the company explicitly calls the industry cyclical and sensitive to next-generation launches. The second is the consumer cycle — games, accessories and collectibles are discretionary purchases that households postpone when incomes tighten, and the filing names economic, social and political conditions as something that could reduce demand for the products it sells. On top of both sits a heavy seasonal concentration in the holiday quarter, which the company flags as a risk in its own right. The structural trend underneath all of this runs one way: as more games are delivered as downloads, the physical cycle that used to lift GameStop lifts it less each time.

Riesgos clave

  • Digital distribution keeps eroding the physical business — The company discloses that technological advances in the delivery and types of video games and PC entertainment software available to consumers, together with the changes in consumer behaviour those technologies bring, have lowered its sales and may continue to lower them.
  • Restrictions on the pre-owned trade — GameStop lists among its risk factors that restrictions on its ability to purchase and sell pre-owned products could negatively affect its business and financial condition.
  • The console cycle and dependence on vendors — The filing states that the gaming industry has historically been cyclical and is affected by the introduction of next-generation consoles, which can depress demand for existing products, and that the company depends on the timely delivery of new and innovative products from its vendors.
  • Value and concentration of the investment portfolio — Among the investment risks the company discloses: the value of its investments may decline; the investments may be concentrated in one or a few holdings, so that a single holding significantly affects the whole; to the extent it holds Bitcoin it is exposed to the risks associated with Bitcoin; its derivative strategies expose it to counterparty credit risk; and it may have to recognise losses on a position in its financial statements even without having sold it.
  • Possible treatment as an investment company — The company warns that if it were deemed an investment company under the Investment Company Act, it could be forced into burdensome compliance requirements and see its activities restricted.
  • Execution risk on acquisitions and control transactions — The filing states that success in meeting its strategic objectives can depend on how well it evaluates and executes acquisitions and other control transactions.
  • Shrinking the store base and lease terms — The company identifies the reduction of its global store base as an important element of its profitability initiative, and warns that failing to transfer customers and sales from closed stores to nearby ones could hurt results; it also flags that being unable to renew or sign leases on favourable terms may reduce earnings.
  • Concentration of the year in the holiday season — The company discloses that an adverse trend in sales during the holiday selling season could affect its financial results, and that quarterly results fluctuate.
  • Information security and data privacy — The company discloses that a failure by it or by third parties it works with to keep its IT systems or data secure — customer, employee or company information — could damage operations and reputation, cause substantial costs and lead to litigation, and that it is subject to stringent and evolving data privacy and security obligations.
  • Volatility of the Class A Common Stock — The company states that the market price of its Class A Common Stock has been volatile and may continue to be volatile for numerous reasons beyond its control.

Concentración de clientes

GameStop sells directly to millions of individual consumers in its stores and on its websites, so there is no customer concentration to speak of and the annual report discloses none. The dependency runs the other way, on the supply side: the filing warns that if vendors fail to provide marketing and merchandising support at historical levels, sales and earnings could suffer, that the company depends on the timely delivery of new products from those vendors, and that its ability to obtain favourable terms from suppliers and service providers may affect results. In practice a handful of console makers and large publishers control what GameStop has to sell.

Los argumentos a favor

Buyers argue that the retail business has finally been cut down to a size that works: fiscal 2025 produced $232.1 million of operating income against a $26.2 million operating loss the year before, after 727 U.S. store closures and the exit from Canada and France. They point to collectibles, which grew from 18.8% to 29.2% of net sales and is the one category moving in the right direction, as evidence that the store network can be repurposed around merchandise the internet does not deliver as a download. They also argue that the real asset is the balance sheet: $4.2 billion raised through convertible notes carrying a 0.00% coupon is capital with no interest cost, and the Investment Policy lets management deploy it into securities, derivatives and Bitcoin rather than into shelves. On that reading the company is a pile of cheap capital with a cash-generating retail business attached, and net income of $418.4 million in fiscal 2025 is the first evidence the combination can work.

Los argumentos en contra

Sellers fear that the retail business is shrinking faster than it is being fixed: net sales fell from $3.82 billion to $3.63 billion, and the profit improvement came largely from closing stores, which is an arithmetic that runs out. Behind it sits the risk the company itself names first — that technological advances in how games are delivered have already lowered sales and may keep lowering them — which threatens both new software and the pre-owned trade that depends on physical copies existing at all. They also fear that the investment portfolio turns the company into something a retail investor cannot underwrite: the filing warns that the holdings may be concentrated in one or a few positions, that Bitcoin exposure carries its own risks, that derivative strategies bring counterparty credit risk, and that losses must be recognised in the accounts even on positions that have not been sold, so reported earnings may swing on markets rather than on stores. The $4.2 billion of convertible notes has to be settled in 2030 and 2032 in cash or shares, either of which lands on existing holders. And the company states that its own share price has been volatile for reasons beyond its control.

Generated on 18 de septiembre de 2026 with claude-haiku-4-5 — shared with all users

Direct competitors

Who this company fights with for the same customers

Compare

Generated on 18 de septiembre de 2026 with claude-haiku-4-5 — shared with all users

P/E: 14.7Score: 72Market cap: $18.86B

GameStop's 10-K names Best Buy first among US rivals: both sell new consoles, games and gaming accessories through physical stores plus buy-online/pick-up-in-store, and both run consumer electronics trade-in programmes.

P/E: 20.0Score: 77Market cap: $2.69T

Amazon is the online channel for the same boxed games, consoles and collectibles, and GameStop lists it as a competitor in the United States, Europe and Australia alike.

P/E: 37.7Score: 58Market cap: $853.59B

Walmart carries the same new hardware and software at mass-merchant prices in the US and Canada, capturing the shopper who buys a game alongside the weekly groceries.

P/E: 19.5Score: 74Market cap: $71.97B

Target sells the same new-release games, consoles and pop-culture collectibles to US mall-and-suburb shoppers, often with exclusive pre-order bundles that pull launch-day sales away from specialty stores.

P/E: 21.9Score: 75Market cap: $47.98B

eBay's marketplace is where the same customers buy and sell pre-owned games, retro hardware, trading cards and collectibles — the higher-margin second-hand business GameStop depends on.

Valve CorporationNot tracked

Valve's Steam store sells PC games as downloads to the same players, and every copy bought there is a boxed copy and a trade-in GameStop never sees.

Balance y Liquidez

Ingresos

$3.55B

Últimos 12 meses (hasta 1/8/2026)

Beneficio Neto

$893M

Últimos 12 meses (hasta 1/8/2026)

Flujo de Caja Libre

$597M

Patrimonio Neto Total

$5.44B

Pasivo Total

$4.94B

Ratio de Liquidez

8.72

Cobertura de Intereses

0.85

Deuda/EBITDA

8.57

Beneficio Por Acción

Ingresos y Beneficio Neto

Flujo de Caja Libre

Desglose de Ingresos

Estado histórico

Márgenes en el tiempo

La deuda en el tiempo

Cuánto pesa la deuda

Cuadro de crecimiento

Crecimiento — Ingresos

Estimación de Valor Justo

Caso generalSobrevalorado

Valor Justo

$16.60

Precio Actual

$24.65

Margen de Seguridad

-48.5%

Rango de Valor Justo

$10.79 - $22.41

Dispersión entre los métodos de valoración utilizados, no un intervalo de confianza calibrado estadísticamente.

Métodos de Estimación

Precio objetivo de los analistas:Datos insuficientes para calcularlo
Flujo de caja descontado (DCF):$14.99
Múltiplo sobre beneficios (P/E):$20.23
Fórmula de crecimiento de Graham:$24.75
Valor de la capacidad de generar beneficios (EPV):$4.61
P/B justificado:$14.10
Descuento de dividendos (Gordon):Datos insuficientes para calcularlo
P/FFO, fondos de operaciones:Datos insuficientes para calcularlo
Beneficios de mitad de ciclo:$5.75
Múltiplo sobre ingresos:$10.27
Consenso de Analistas:Vender (0B / 2H / 6S)
Última Sorpresa de Resultados:-0.99%

Métricas de Valoración

Ratio P/E

16.01

ROE

7.7%

Ratio P/B

2.02

P/FCF

18.08

Margen Bruto

37.9%

ROIC

3.6%

Radar de Rentabilidad

Creación de Valor (Ventaja Competitiva)

ROIC

3.6%

WACC

11.5%

ROIC − WACC

-7.9 pp

El ROIC está por debajo del coste del capital: la empresa destruye valor por cada dólar invertido.

Criterios de Análisis Fundamental

Superado (16)

  • Price CAGR 12.85%
  • Gross Margin 37.9%
  • P/FCF 18.08
  • P/B Ratio 2.02
  • Debt/Equity ratio
  • Operating Margin 13.5%
  • Positive Free Cash Flow
  • CapEx intensity
  • Current Ratio
  • Return on Tangible Assets
  • Low reliance on intangibles
  • ROE 15.7%
  • Earnings Surprise avg 33.6%
  • Earnings Quality (OCF/NI) 0.79
  • Net Margin Trend 25.2% vs 9.4%
  • Piotroski F-Score 6/9

Fallido (10)

  • EPS shows upward trend
  • EPS CAGR -4.46%
  • ROIC 3.6%
  • Interest Coverage
  • Debt/EBITDA
  • Price below Graham Number
  • DCF valuation (Overvalued)
  • Revenue Growth 5Y -6.5%
  • Analyst Consensus 0% Buy
  • Share Dilution 36.6%

No disponible (2)

  • Dividend Payout NaN%
  • PEG Ratio (need PE > 0 and growth > 0)

Piotroski F-Score

6/9

Señales mixtas: algunas áreas requieren atención

score
criteria

Calidad de los Beneficios

0.79

Moderada: cierta brecha entre beneficios y efectivo

Dilución de Acciones

36.6%

Emitiendo nuevas acciones, diluyendo la participación

Participaciones institucionales

No hay declaraciones institucionales para esta empresa.

Gobernanza

Equipo Directivo

NombreCargoEdad
Mr. Ryan CohenPresident, CEO & Executive Chairman39
Mr. Daniel William MoorePrincipal Financial & Accounting Officer42
Mr. Mark Haymond RobinsonGeneral Counsel & Secretary47

Riesgo de Auditoría

9

Riesgo del Consejo

9

Riesgo de Compensación

6

Riesgo de Derechos del Accionista

3

Parte 2 · El precio y el momento de entrar

Esta parte no sirve para saber si la empresa vale: sirve para elegir cuándo comprarla, una vez que los fundamentales te han convencido. Dentro: análisis técnico, potencial, caídas históricas, exposición gamma.

Documentos

  • Informe anual (10-K)

    Un resumen anual del negocio, los resultados financieros y los riesgos de la empresa.

    Presentado el 2026-03-24

    Ver documento
  • Informe trimestral (10-Q)

    Una actualización del desempeño financiero de los últimos tres meses.

    Presentado el 2026-09-09

    Ver documento
  • Informe de hecho relevante (8-K)

    Un aviso sobre un hecho relevante, como un cambio de dirección o un anuncio importante.

    Presentado el 2026-09-08

    Ver documento

via SEC EDGAR

Historial de Resultados

via SEC EDGAR

Latest News

Recent headlines for GME, sourced from Markets Gazette.

  • 10d agoPOSITIVE
    GameStop Rises After CEO Cohen Buys $26.4 Million of Shares

    GameStop Corp. shares saw a 3% increase in post-market trading following the announcement of a significant insider stock purchase by CEO Ryan Cohen. Cohen acquired $26.4 million worth of company shares, as reported to the SEC. This substantial investment by the company's leader signals strong conviction in GameStop's future prospects and operational strategy. For investors, such a move often serves as a powerful bullish indicator, suggesting that management believes the stock is undervalued and poised for growth, potentially attracting further buying interest.

  • 22d agoNEUTRAL
    GameStop now generates more revenue from collectibles than video games

    GameStop Corp. has shifted its revenue generation, now deriving more income from collectibles than from its traditional video game sales. This strategic pivot indicates a diversification beyond its core business, potentially appealing to a different investor base interested in the collectibles market. While this diversification could offer new growth avenues, it also highlights a potential decline in its legacy video game segment. Investors will be watching to see if this trend is sustainable and how it impacts overall profitability and market position.

  • 23d agoNEGATIVE
    Anteprima utili GameStop: i guadagni su eBay mascherano il calo del core

    GameStop is set to release its Q2 FY2026 earnings, with preliminary results indicating a significant year-over-year revenue decline from $972.2 million to an expected $780-$800 million. The company cites challenging comparisons to last year's Nintendo Switch 2 launch, planned store closures, and divestiture of French operations as primary drivers for the drop. Despite the revenue shortfall, GameStop anticipates a substantial increase in operating income and net income compared to the prior year, with net income projected between $290-$310 million. Investors should note the stark contrast between declining top-line performance and improved profitability, which may signal underlying business challenges despite one-off gains.

  • 8/31/2026NEUTRAL
    Rapporto preliminare di GameStop sul Q2: cambia la tesi d'investimento?

    GameStop Corp. shares saw a surge on Monday following the unexpected release of preliminary Q2 results. While the stock price increased, fundamental challenges persist, with net sales projected to decline year-over-year to between $780 million and $800 million, a significant drop from $972 million in the prior year. Despite this, the preliminary report highlighted a substantial increase in profitability, with net income expected to range from $290 million to $310 million. This profitability boost appears to be the primary driver for the stock's intraday gains, though the overall sales trend remains a concern for investors.

  • 7/7/2026NEUTRAL
    GameStop investors clear the way for a fresh attempt at buying eBay

    GameStop shareholders have approved a proposal allowing the company to issue additional shares. This move is a prerequisite for a potential acquisition attempt of eBay, though no formal bid has been made. The approval grants GameStop's board the flexibility to pursue strategic options, including significant M&A activities. Investors will be watching for any concrete developments regarding a bid for eBay, as such a move would represent a major strategic shift for GameStop and could significantly impact its financial structure and market position.

  • 6/12/2026NEUTRAL
    GameStop Didn't Make Money With Its Bitcoin Bet—But It Will Try Again This Quarter

    GameStop Corp. reported that its recent foray into Bitcoin trading did not generate profits in the past quarter. Despite this initial setback, the company has indicated its intention to continue exploring cryptocurrency-related ventures in the current quarter. This news suggests a cautious approach to diversification, with the company acknowledging the challenges in the volatile crypto market while maintaining a willingness to experiment. Investors will be watching to see if GameStop can find a profitable niche in digital assets or if this remains a speculative side-project.

  • 6/3/2026POSITIVE
    GameStop Stock Jumps After Q1 Double Beat, $2 Billion Buyback Authorization

    GameStop Corporation announced a strong first quarter, surpassing analyst expectations for both earnings and revenue. The company reported earnings per share of $0.35, exceeding the consensus estimate of $0.15, and revenue of $1.5 billion, also above the $1.3 billion forecast. Furthermore, GameStop authorized a significant $2 billion share repurchase program. This dual beat and substantial buyback announcement signal robust financial health and a commitment to returning value to shareholders, likely boosting investor confidence and driving the stock price higher.

  • 6/2/2026POSITIVE
    GameStop wants to buy back $2 billion of its own stock after an eBay-fueled selloff

    GameStop announced plans to repurchase up to $2 billion of its own stock, a move often interpreted as a sign of confidence in the company's future value. This comes after a significant sell-off, potentially driven by market speculation. The company also reported a 14% sales increase in the first quarter, bolstered by its collectibles segment. For investors, the buyback authorization signals management's belief that the stock is undervalued, while the sales growth indicates operational resilience and potential for recovery, offering a dual-pronged positive outlook.

via Markets Gazette